Why I am writing on this/Why this topic is so important
- Gambling has become a lot more prevalent in our culture
- You can gamble on your phone
- Gambling has become pop culture
- Video game, loot boxes, Gacha games
- Gachapons
- Casino Apps on phones
- Sports betting up in popularity
Gambling has become much more accessible than before
- Tricky because your kid can be gambling without you knowing
Adolescence that have problem with loot boxes are likely to develop problem gambling later on. But it could go the other way, those who gambled are also more likely to pay for loot boxes
Many games that are available to children under 18, contains elements that would be considered gambling
Gambling simulations games makes children more likely to gamble for real later on. Even exposure from family also normalizes it.
Loot boxes are considered gambling because it 1) takes real money with uncertain rewards based on chance 2) affects the person in the same way a slot machine would
- Gambling take advantage of people with no impulse control
What is DSM-5?